The making of “Old Man in the Dark” by Raphael Boyon
October 25, 2012
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The making of “Old Man in the Dark” by Raphael Boyon

UBISOFT’s Raphael Boyon runs thought his skin shading process using 3D Studio max and Vrays FastSSS2
Source :: CGMeetup


 

Comments

  1. Jayanam
    Jayanam March 23, 12:20
    Cool, are you using polygroups for the uvmapping, this is not quite clear to me.

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