HOME – An award winning CGI short film

HOME – An award winning CGI short film

Winner of best animation at this year’s New York International Film awards, HOME is a full CG short written and directed by Ben Craig and produced by Debbie Ross of Braw Production.

Coming in at under two minutes long, this short film packs a real emotional punch. The teams involved have managed to create an intimate, wistful and emotive film that now more than ever should resonate with us all.

Game of Throne’s actor Ian Hanmore is the voice and likeness of the main character (“The Man”), captured in startling detail by Ten24.

Congratulations to everyone involved in the project:

Production: Braw Production
Writer/director: Ben Craig
Producer: Debbie Ross
CG Supervisor: Sergio Caires
Pre Production/Design: Pixoloid Studios
Edit and Camera: Jennifer Mackie
CGI Studio: Lua Studios
Storyboards/art direction: Pixoloid
Old Man Head Scans: Ten24
Facial Performance Capture: DI4D
Man Performance: Ian Hanmore
Nurse Voice: Traci Tufte
Music: Giles Lamb
Sound Design/mix: Savalas

Ghost of Tsushima - A Storm is Coming Trailer

Ghost of Tsushima - A Storm is Coming Trailer

Sony released a new trailer for the eagerly anticipated Ghost of Tsushima called A Storm is Coming.

The official blurb from Sony that accompanied the trailer reads: “Tsushima is on the brink of destruction. In the wake of a crushing defeat at the hands of ruthless Mongol invaders, noble samurai Jin Sakai must sacrifice everything to protect what’s left of his home and people. As he embarks on an epic adventure for the freedom of Tsushima, he must set aside samurai traditions, embrace unconventional methods, and forge a new path—the path of the Ghost.”

ZBrush 2021 Sneak Peek

ZBrush 2021 Sneak Peek

Pixologic has teased its upcoming Zbrush 2021 update with a video treating fans to a sneak peek of some game-changing features soon to be released for the digital sculpting software.

The video calls out some of the more exciting new features, the main focus being the amazing new interactive cloth brushes which appear to be using a cloth simulation technique similar to that used by Blender’s cloth brushes.

The update will be free of charge for all registered Zbrush users. The release date is pending.

Far Cry 6: World Premiere Trailer

Far Cry 6: World Premiere Trailer

Ubisoft has confirmed a release date for Far Cry 6 and showcased the game with a cinematic trailer earlier this month.

The game is set on Yara, a less than idyllic Caribbean island ruled by a malevolent leader President Antón Castillo, played by Breaking Bad’s Giancarlo Esposito. As guerilla fighter Dani Rojas (available as either a female or male character), players will take on Castillo’s autocratic regime and try to overthrow it.

Far Cry 6 will launch on Feb 18th, 2021, for Xbox Series X, PS5, Xbox One, PS4, Stadia, and PC.

Watch Dogs: Legion - Cinematic Trailer

Watch Dogs: Legion Cinematic Trailer

It’s London, baby, but not as you know it. Set in a dystopian future, the UK capital is now a brutal surveillance state on the brink of total collapse, where personal liberties and privacy are things of the past. In Watch Dogs: Legion you can play as any character as you build an army to rise up and hack, infiltrate or fight to free London from its oppressors.

Emmy awards winner Alberto Mielgo created this amazing cinematic trailer for Watch Dogs: Legion which is set for release on 29th October 2020 on Xbox Series X, Xbox One, PS5, PS4, PC and Stadia

Watch Dogs: Legion Gameplay Video

The Last Night - Beautiful Cyberpunk Pixels

The Last Night will come to Xbox One and PC in 2018. Music: Lorn – Acid Rain https://www.youtube.com/watch?v=nxg4C… The soul of a cinematic platformer and the heart of a sci-fi thriller, The Last Night is set in a post-cyberpunk world with a deep, vibrant vision of the future. The Last Night is what we call post-cyberpunk – it’s not the kind of dystopia the genre is famous for, rather it depicts an alternate direction for society. One where the fight for survival doesn’t mean food and water, but a purpose for living. Human labour and creativity has been rendered obsolete by AI, so people are now defining themselves by what they consume, not what they create. Charlie is a lower-class citizen who can’t interface with the systems and augmentations of the world around him, due to an accident during his childhood. He’s a citizen of the thriving metropolis and yet he’ll never be a part of it. Then, a chance encounter offers him the chance to be part of something else and take matters into his own hands.

After the Mountain Rain - Unreal Engine Photorealistic Rendering

In 2019, Quixel`s masterpiece Rebirth showed people the possibility of using a game engine to achieve movie graphic quality. Along the road by Quixel, I`d like to know how far I can achieve on my own. A photo I saw accidentally on the internet gave me inspiration, so here it is: After the mountain Rain. A secluded path, the steps were washed by drizzle, when the breeze blew the leaves, the sunlight turned away the mist… After the rain in the empty mountains, it is the surface of the story, which defined the time and place; by Wang Wei’s poem, I hope you can see the forest after the rain and feel the freshness and tranquility in the mountains. Actually, the inside of this story is Li Bai’s poem: Endless Missing: Endless Missing, The person who I`m missing is in Chang’an City In the autumn night, Insects chirping by the well, The frost soaked the bamboo mat, it`s so cold In the past, my eyes were shiny, Now they are springs with tears … In this endless missing, yellow leaves are falling, and white dews are wetting moss This long last mind passes through times, across boundaries. A touch of sadness permeated the clouds and mist in the mountains. When the raindrops fell on the mossy path, what I want to express, is a kind of miss. I used to make some similar pictures in the traditional offline rendering pipeline, which is a far memory. At that time, each frame had to be rendered for several hours, and a sequence had to be rendered all night by a renderfarm. After the rendering process, it took another few hours of post-production to get a final shot. As far as I am concerned, this kind of waiting is anxiety, because a small mistake will force me to redo it again, I have suffered a lot. Thanks to technological improvement, with Unreal, render a 4K shot, 600 frames only take 2 minutes. In Kungfu we say: Speed Prevails. This rendering speed means that, at the scene building stage, I can start to render many “final” shots, then directly combine them into my “final” video. Meanwhile, The combination of DaVinci and LUT allows the color grading process to be directly moved to the scene creating stage, which truly realizes what you see is what you get, and the rendering is the final shot. Time flies, enjoy.

Unreal Engine 5 - Preview

Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.

Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at “Lumen in the Land of Nanite” – a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.

Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.

Learn more at unrealengine.com/blog/a-first-look-at-unreal-engine-5

Kingsglaive: Final Fantasy 15 - The First 12 Minutes

Watch the first 12 minutes of Squares latest feature length Final Fantasy film "Kingsglaive"

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